Harley is a gift from God.
This is why Harley is like my all time favorite!
Why did they leave out the best part of this scene?;
The character development of Harley is probably one of the better things DC has done with their characters.
I would say no and take the dildo.
Yeah, that just seems like incentive the take the dildo and go.
I know right! It’s the best of both worlds. You get to turn down this jagbag, AND you get a free sex toy!
It’s like Cake or Death only Cake now comes with a free hypo-allergenic kitten.
Trouble is, if that’s America, saying no may come with a shooting, stabbing or spree-killing.
Wherein I ramble about some of the things I kinda remember from a skim through the PHB yesterday.
Disclaimer the first: I have not played any of this, so I don’t know how the internal balances of the system work out.
Disclaimer the second: I’ve not read in great detail and my understanding may well be skewed. I’ll answer any comments of “Dave, you’ve got that wrong” now: Yes, I probably have.
I’m coming at this as a 3.5e player who is capable of building reasonably, but not insanely, optimized one trick pony characters.
This isn’t 4th Edition. It seems to have none of the things that put me off that edition - mostly the MMO type cooldown timers. (You have access to this spell, but you can only use it once per day. But what if I like fireball and want three of them at the expense of other spells of the same level?)
It seems closer to 2nd edition (Yes, I did play some of this at University) in terms of roll up a character and go. You don’t have to faff spending lots of skill points and picking feats.
Each class has a number of internal choices to make - “Do I want to be a more spellcasty Druid or a more Wildshapey druid?” for example. These choices also encompass for some classes, elements of Prestige classes we know from 3/3.5. A fighter can branch out quite early on into Eldritch Knight or a Rogue into Arcane Trickster. I’ll admit they sound quite cookie cutter, but it doesn’t feel as such at this point - I hated how Star Wars Saga Edition (Which was pretty much the beta test for D&D 4th ed) character choices felt. Multiclassing is still a thing.
The numbers are simplified some too. Each class has a proficiency bonus, which scales from +2 at Lv1 to +6 at Lv 16-17. I’m not sure how that varies from class to class, I only thought to compare Monk to Fighter and they’re the same. That’s your base attack bonus, base saves and stuff like that. If you’re doing something you’re proficient in - Attacking with a proficient weapon, checking against a proficient skill, making a proficient save. Guess what? You add your proficiency bonus. Simples (*squeak*). “Yay, proficiencies!” the 2nd ed players in the audience chorus.
A friend said he’d heard spellcasters got nerfed. That’s not the impression I get. Cantrips, right. Like Pathfinder, unlimited use once a round. Let’s look at firebolt, a wizard cantrip. 1d10 fire damage with a ranged spell attack (which I’m assuming is still like a touch attack, though will go back and recheck), going up to 2d10 at character level 5 and up further past that. So Mistress Wizard’s always going to have something available that hits at least as hard as a crossbow.
On the flip side, bonus spell slots for high casting stats don’t seem to be a thing any more. Prepared casters seem to prepare a subset of their known spells and can then use spell slots to cast them in any combination they please. Caster level doesn’t seem to be a thing, either. Want more boom out of a scale-able spell? Cast it with a higher level slot.
Metamagic seems to be a Sorcerer thing in this edition, with a pool of points that can be used for meta effects or traded back and forth for spell slots.
Characters will have probably more hitpoints, and more ways to regain them. Resting is defined as short (Kicking back for ~1hr) or Long (your more traditional “rest overnight to regain spells”). Various class abilities recharge after short or long rests, it’s pretty explicit.
SItuational bonusses seem to have been changed to “Advantage” or “Disadvantage” and thinks like Rogue’s sneak attack are now “when you have advantage” rather than a list of varying trigger conditions.
So, in summation of this huge pile of rambling waffle: It’s a streamlined system which I feel retains enough of the knobs and dials of 3.5 while, I’d hope, being less intimidating to players.
Oh, and the book artwork is /BLOODY LOVELY/. Sensible armours too. Except the druid, but I suspect she’s not actually wearing armour so that’s fine. Oh, if as a barbarian you want to eschew armour in favour of just bimbling round in the sacred furry jockstrap of Robert E. Howard, that’s cool too, there’s a class feature that takes care of it.
Looking forward to giving this a play at some point. After brutalizing Acolytes in Dark Heresy 2nd ed, most likely.
A town known as the “town of books”, Hay-on-Wye is located on the Welsh / English border in the United Kingdom and is a bibliophile’s sanctuary.
One of my favorite places in the worls. Last time we were there with the car, we came back with the trunk so full of books that we nearly ruined the shocks. It was glorious.
This is not a town. It is a bookshop with town like characteristics. And it is awesome.
The Avengers as a Western
Steve is the Sheriff. Clint is his deputy. Tony is the Blacksmith. Natasha runs the Saloon. Bruce is the physician with a split personality and Thor gets into a hell of a lot of tavern brawls.
Together, however, they manage to bring order to the once corrupt town of Triskelion.
Remember The Avengers as a 70s Cop Drama? A Western might be cooler.
Wolverine as the rancher who is a retired gunslinger.
This was a mix tape made by and given to me by a family friend in my early teens. It covered a period of 1969 through to 1982 and I don’t pretend to understand the selections. But I’ve been thinking on it as tracks have shuffled up on my iPod in the car.
(I’m working from memory here, so I may have missed something.)